Emperors Choice Games and Miniatures Corp.


Fadrik - Fadrik was the founder of one of the first noble lines in Viruelandia.  He fought side by side with Emperor Liryn the first and was one of his chief trusted aides and generals.  His house is counted among the high nobility even though they are not from Hufjuen descent.

Fahde the Fair - A small cult located mainly in eastern lands such as Ghorfar and Chund. She is the goddess of gentle spring rains, fair weather, and is the one who cries the tears of the world.

Falxcenweave - extremely tough material made from Falxcen plants.  Falxcen is a plant that only grows in desert areas heavy in metals and steeped in constant sunlight.

Falhaine - This religion is little seen outside of its home in the Kozangi Dales. In actuality, ‘Falhaine’ is the Kozangi way of saying ‘Allah’ and is what the Confederacy of the Followers of Allah is called in Khaas. A transplant long ago from an analogue terrestrial world, Falhaine found its way into Khaas when the Kozangi Dales ‘gated’ into our world to stay. The religion embraces all the Moslem sects and sets none apart or above any other.

Falin Tigr - An old crumbling fort high in the Prismatic Mountain range on the Falohyrian side of the mountains. Unnamed by Falohyr or even considered of note, the fort has a poor reputation and is considered haunted and an abode of undeath.

Falohyr - Falohyr is a vibrant growing feudal monarchy whose lords are always vying with one another and the nations around it to grow, expand, and become more influential and powerful in the world.

Fane of Joele's Rebirth -  From the song of Joele Firewarden and the Fall of Tsao.  The Fane is actually a world, one where creatures existed beyond spirits.  The song relates Joele entering the world via the Ornate Gate of Orchellix after being wounded and near death from his battle with the Dagonaygles.  Confronted with Joele's sudden appearance, the lord spirits of the world elect to heal Joele instead of destroying him.  After hearing his plea for assistance, they agree to help him go back to his world in return for his assistance in removing a spiritual blight on their world.  Joele succeeds and is returned home.  However, his trek to this world did not leave him untouched and his time there tempered his spirit into a powerful thing.  So powerful, for instance, that Joele wrestles a Demiurge of Metal and destroys it later on during the Fall of Tsao.

Fang Wall -  A brooding ridge of dark, protruding stone and 10 ft replicas of the black stone towers ringed with Eldarin runes. More than 20 ley lines meet and cross on Fang Wall and it is the doorway into the lands of the Seagnzchaylien.

Father of All Demons - Another name for the deity Abbraxadon.

Feast Law - the "Amusement Tax" of the country of Zirhaine, which levies a small tax on any gathering where food or drink is served uncovered; levied also on on the singing cinemas and plays of the land as well.

Fenris - literally the Year of the Wolf, the ninth year in the Cycle of Years calendar.   Certain symbols were utilized when this way of reckoning was proposed on that fateful day in Arduin when all the people and nations of Khaora sat at the table of peace and hammered out the words that would forever bind them all to a lasting peace.   Fifteen where chosen, and a sixteenth added to represent the dark times that come but (thankfully) once in a thousand years. Even then the guts of the calendar was old and stretched back farther in history than its proposal on the Fields of Pelanorè.

Fens of Fear - The fens cover only a small area but it is an unholy place where overnight, areas can change from solid ground to sucking quicksand and the mists frequently float heavy and thick over the fens, beguiling the lost into swallowing mud or worse.  The beasts that roam the fens are venomous and deadly, hunting fearlessly any who trespass their domain.  It is said to hear the hunting calls of the feral creatures home to the fens, is to hear the whispers of Death calling.

Fey Finger - White barked tree with a haunting scent that intoxicates and overwhelms the sense of most creatures. Its leaves are very straight and thin; clustered as they are, and the symmetry of the trees have given the trees the bulk of their sinister and mystical reputation.

Fhedlspaera - the name of the second continent of Khaas, lost to the dim mists of time and rarely used by any but scholars and time lost adventurers.

Fields of Pelanorè - the famous location of the Accords of Arduin, the peace treaty ending the 10,000 year long Wars of When.  The fields are just outside and south of the city of Melkalund and a large representation of the signing is cast in white marble and aquamarine jade on the field.

Fifth Insurrection of Kings - This occurred when the greater hordes of barbarians from the north and west pressed the borders of the Pandooris Empire. Some of the Pandooris Kings chose to take a different route then wait for the empire to crumble under their advance and rose up against what they saw was an ineffectual central king. They were later joined by the five Kings of the Ochendur region, which eventually coalesced into the modern day country of Panduria

Finback Gap - Narrow strip of water that courses between Aldoré and the main island of the Misty Isles.  While narrow, the gap is deep with a savage undertow and little to no useful beach area.

Fire Eyes Darkness Weeps - one of the "early" Arduinian bards, whose voice was so sweet and compelling it was said the night itself would weep should she sing (hence the name).  While albino and physically very weak, she participated in the World Ring Quest and was counted among the six survivors of the twenty that began the quest in Talismondé.

Firecoal Trees - This is a short, dense hardwood found in southern Khaora, distinctive for its blackened, striated bark and acrid smell when wet.  Its leaves are long, spindly, and droop like Spanish Moss.  As its appearance and name suggests, it burns hot and is often used in the south for this purpose.

Fire Fox Caverns - The tales about this place could fill a book. From exorbitant treasures to miraculous splendors are attributed to the caves, along with equal danger. One fact know for sure is the entrance to the caverns is guarded by a mighty tree, split near in twain, but living: the mythic Tree of Light and Shadow. People have spun wild and strange tales about the mountain caverns, stories of ice strewn chilling caves and glamour spun from glittering dreams of piles of unguarded gems and gold.

Fire Fox Mountain - Fire Fox Mountain hovers of the forest tops of the Fox Wood, dominant and proud. It glows in places like the forest at night, in an unheard dance with the shining moons above, taking on varying colors in places, and the moons in the sky seem regulate the changes in the shades of color based on which is visible and in what alignment. The strangeness here has drawn many to its thick depths and heights of the mountain, often to their doom.

First Born - typically a reference to the first, primal creatures created by the Kthoi; also a refers to the Rune Weavers.

First Faerie Circle - The legendary path by which the Faerie first entered Khaas. Its location is often sought but never been found. Some say it lies in the highest reaches of the world, where the roof of the world scratches the heavens while others say it lies betwixt ice and heat, love and hate, sorrow and wonder.

Fox Haunt Forest -  The largest forest in Saast, this deep wood is ancient and little worked, though claimed by many nobles in Saast as "their land".  hmist ever-present in Saast climbs most strongly to the forest, especially where its dark reaches darken even still, to where shadows cling to whatever little light exists in the Zool Stalk Woods.

Fox Wood - The Fox Woods as a whole are a pleasant place, smallish compared to many other forests but still good sized. Two things dominate the wood, one the large mountain Fire Fox and the other the infamous Fire Fox Caverns. People have spun wild and strange tales about the mountain caverns, the surrounding wood, and its inhabitants. Most know it for the Fire Fox caverns with its chilling insides and rumors of glittering dreams. Legends abound about the Ovgaukr and Dweollaas, eerie beings that stalk the wood and take heads and souls from the unfortunate, but who believes these things….  Night seems to be the greatest breeding ground for these tales, as darkness falls across the seemingly impenetrable forest it comes alive with spooky sounds and lights. Patches of the wood, especially near the base of the mountain, burn with aurora displays of changing hues and eerie beings stalk the night-shrouded wood. Even the commonest inhabitant of the forest is different in some way, often in a very pernicious way. Bugs burrow into the flesh, plants devour metal, animals are large, fierce and have strange powers or cause a man to sicken and die if the meat is eaten.

Free Mages of the Circle (of Light) - leaders of the world in the fading of the Rune Weavers; restless with the long path of Rune Magik, these sought instead the path of Wild Magik, unleashed in the Great Night War.

Friyyr - Another name for the Temple of Iron god Frey. His golden steeds are legendary; used most widely in Viruelandia

Frothing Cobalt Ocean - Pressed between the Northern Seas and the Southern Ocean and spreading between Extaercara and Laenkrwat is Frothing Cobalt Ocean.  The ocean here is exceptionally turbulent and aching blue.  It includes numerous other tributary waters.  Climatically it is very turbulent with rogue winds and changing current, wind and air pressure domes creating chaotic, fast changing, dangerous regions.  The average depth of the ocean is 13,000 feet in depth but with numerous shallow points and submarine ridges.

Frozen Hells -  region of the Heaven Wall Mountain chain that extends into Saast.  The mountains here are desolate and steep but home to several national mines for gems and building stone.

©2003-2004 Emperors Choice Games and Miniatures Corp. All rights reserved.