Emperors Choice Games and Miniatures Corp.


Galidos - This god is the original patron deity of Rune Singers and Bards. He is at odds with the Emerald Star Cult deities over their assumption of his ‘prerogative’ in this area. The worship of Galidos is known in Khaora but not widely so, and the true center of this religion lies on the continent of Fhedlspaera. This deity is considered Eru’s only progeny and the stories about whom his mother may have been are legion. Neither deity has ever spoken about the issue one way or another.

Gaol -  Bogeyman dungeon used by the House of Margalen to imprison those they wished to disappear but not necessarily killed.  It also become a key holding place of many items they wanted to disappear as well.  Many legends speak of what and where the prison lies.  During the Great Cleansing, many searched in vain for its location without success.  Rumors speak, however, of it lying in the tallest peaks of the Prismatic Mountains, upon the mist soaked shores of the Misty Sea and even in the depths of Elf Hold.

Gates - this is a direct reference to nexus gates, or the dimensional, temporal, and / or spatial distortions seen somewhat rarely in Khaas, and plentiful in the nation of Arduin.

Geb - a god in the Aegyptian Pantheon, he is considered the "god" of the land for that sect, as well as the "father" of many other deities in the pantheon.

Ghandamahl - Ghandamahl is both feared and hated by its neighbors, mainly for the unsettled influence of its land that creeps yearly into their own.

Ghast -  There are 15 months, for a total of 450 days in the year, not including Tai Taowyn or End Year, which is a five-day period of "non-time" that takes care of the odd orbital period around the sun of 455 days. The months, in order, all called: Tor, Ator, Vaen, Torvaen, Kos, Torkos , Skord, Torskord, Zar, Torzar, Ghast, Torghast, Chund, Torchund and Khoros, or the End Year month.

Ghorfar - Ghorfar is a vibrant monarchy standing as the north most civilized nation on the continent. The country is a land with distinct, ancient ties to the Dreaming Isles; protected by the high shoulders of mountains and its strong army, Ghorfar is a fertile, vibrant country of powerful magicians and plentiful nobility.

Ghoul Sausage - Zaau exude a form of reddish liquid almost honey like in consistency that they leave on hard surfaces. This stuff is sarcastically called ghoul sausage (though its not) since it appears in rolling round rivulets.  A few enterprising souls collect this stuff and have founded a steady market above and below for this stuff as some herbalists, medicine men and alchemists have found in useful in a few of their formulas.

Ghôrhia - A sage that resides in Chrysolian style, which he believes is better than any others.  He is independently wealthy and unashamed about it.   He is also the third cousin from the queen and enjoys the protection that provides him, as the monarch's own royal soldiery are his bodyguards.  He has a wealth of knowledge concerning the Heaven Wall Mountains, the Withered Lands, and Star Fang Mountain.

Giant’s Cup - Large depression vaguely circular and extremely deep that lies on the edge of Falohyr and Khorsar. The ground around it is very barren and dry, which is a contradiction to the land farther away from it. The area is a low spot and well watered. Most attribute the dryness to a curse or malediction on the land and sink.

Gibbering Mountains - giant mountain chain in the south west of Khaora, very close to and perpendicular with the Mountains of Madness.

Gibbon Miasma - an odd world supposedly originally discovered via a nexus in the mythic Star Core.  The gate and world are named one in the same and supposedly consisted of a vast oceanic planet, with dotted islands tied together with giant migratory masses of algae that form bridges.

Glisianoc - small town on the border of Falohyr and Arduin.  The setting for the Adjuren Disaster.

Glitter Grove - Small grove of trees on the south of the Misty Sea, set just east of Talismondé along the King's Road.   This small wood is a beautiful sight, both in day and night.  Its trees are old, tall, and stately.  They are thick with leaves and many branches, titans of their ilk harkening back to antediluvian times when the world was young.  Dancing in the leaves and branches of the wood is the glittering lights of the insects that bestow its name.  The presence of the trees and the dancing insects with their glittering lights have lent a wondrous and eerie air to the forest and many respect it as an abode of the Faerie.

Glittering Gulf - Deep waters between the island country of and the coastal country of Tharkhala.

Gloom Striddlers - the stalkers of the upper Undercity, these odd things are insectiods that flourish in the muck and refuse of the sewers. They look something like a preying mantis but with multiple forelegs and wide, flat “feet” so they can skin across liquids. They prey on Zaau but have no objection to a change of diet (they are carnivorous).

Glovendus - Small island in Manveinoe that is just west of the nexus portal, home to the villages of Siermê and Kuelmô and the small house of the wizard Chuik Starshaker.

Gnawbone - a term used in the undercities for someone who is new and likely to be nothing but gnawed bones shortly.

Gnomus Ruins - circular ruins on the Tremble Plains. The small town of Gnomus was built on the same location but it was razed only a mere 2 cycles later. Most consider the area cursed.

God Home - another name for the Plateau of the Gods.

God's Spine Mountains - the long stretching chain of mountains in eastern Arduin that begin at the Misty Sea and stretch to the Brass Mountains in the east, and are cut by the Crystal River.  The mountains and the Crystal River are sometimes called the "Middle Road" of Arduin.

God Wars - In all the misty legends of elder times lie the strain of some truly ambitious undertakings, one here it is said that gods challenged gods as the old ones transitioned to a new rule under more energetic (or vicious) gods.  Known as the God Wars, no one can place this time in Khaas’ history, but these battles were deadly dramas played out in the lives of mortals and in the myriad heavens and left nothing untouched in its wake.

Gods Flood - The time when the Khorsarians angered the gods by through their machinations and they poured the waters of the firmament forth and filled the land from the Soul Moon Mountains to the Tourmaline Mountains for 3 cycles.

Godslost Desert - The desert sits atop the great escarpment of Laenkrwat. The escarpment is over 3,000 feet high and covers nearly two thirds of the continent. The combination of elevation and nearness to the equator makes the desert a very hot, unforgiving, dry, nearly impassible and deadly place. The average temperature runs up to 210 degrees Fahrenheit in the summer heights and averages 139 degrees otherwise.

Graillus - literally the Year of the Grey Tides.  The fourteenth year in the Cycle of Years calendar.  Certain symbols were utilized when this way of reckoning was proposed on that fateful day in Arduin when all the people and nations of Khaora sat at the table of peace and hammered out the words that would forever bind them all to a lasting peace.   Fifteen where chosen, and a sixteenth added to represent the dark times that come but (thankfully) once in a thousand years. Even then the guts of the calendar was old and stretched back farther in history than its proposal on the Fields of Pelanorè.

Gray Mountains - these piles of stone are home to the Gray Mountain Dwarves, who are famed for their obstinacy and their equally brilliant metal works. They have a facility with metal, engineering, and a broad history of technological innovation. This has not overly endeared them to the current Khorsarian mindset, but the lopsided view of Khorsar shows, as the common Khorsarian would ignore the use of something considered forbidden in the hands of a Gray Mountain Dwarf while landing upon another with religious fervor.

Grave Grove Forest - A small forest near Red House in Arduin. Several very bloody and very horrible battles were fought in Arduin's past where the forest stands and the bones and spirits of those fallen cannot rest, rising to re-fight their past battles and terrorize the living.

Great Adventure River (The) - The river that makes the border between Morvaen and Khorsar, wandering across a great portion of Khaora.

Great Cleansing - A time in history when those who loved Arduin would once again take steps to save her.  This time it was from those who had chosen to worship the Dark Gods, whose depredations had brought the realm to the brink of destruction.  The nobles moved swiftly and decisively and removed all those who had carried out such monstrous deeds and heinous rituals.  Backed with uncovered and overwhelming evidence they cleansed the country, from commoners who desired power to nobles of high rank, and even including the King and Queen of Arduin who had been implicated.
This is also the name for the event that occurred in T'in T'ai that changed that land caused it to break away from Ghandamahl.

Great Iron Fire Swamp - This swamp lies on the continent of Laenkrwat and is literally a swamp on fire. It lies just below sea level at most points and consists of a thick swamp with large iron ore deposits. The scorching, but wet winds, violently cast vast amounts of rainfall on the region as well as provide impetus for the frequent and violent igniting of the iron deposits. The temperature here is next to the worst in the planet, with some areas as hot or hotter than the Godslost Desert; equally as wet and humid as the Green Hell.

Great Green Wall - this region is a massive, sprawling ‘sward’ of trees and grasses starting from the western coast of Khaora to the inland Silver Sea. All forms of trees, from the legendary Sky Trees to lowly pine make their place here in the vast expanse of this forested dome.

Great Night War - the cataclysmic war between the Titans, old allies of the Kthoi, and the Rune Weavers for the course of the world.

Great Rebellion - a time synonymous with the Wars of Freedom.  This refers to the overthrow of the Kthoi overlords in the dim and misty past.

Great Sunless Forest - The Great Sunless Forest is a mysterious and intriguing place.  The rich, pallid soil of the earth, draped in heaven-reaching cathedrals and soaring arches of greenery are unforgettable.  The forest makes a stamp in the minds of any who experience it, casting the many other places of the world in a state of drab comparison.

Great Wurm Road - This place is a series of interlocking and interconnecting caverns that span the entire world. As deep as seven miles or more and never less than 1,000 feet beneath the surface, these dark passages run the gamut in size from mere inches to miles in width and height.  Due to this similarity, determining where the more mundane holes in the ground and caverns begin and the Great Wurm Road starts can be tricky.  However, all parts of the Great Wurm Road have certain things in common.  They are imbued or pervaded with intense evil of the ‘elder’ or ‘old dark’ kind.  The alien influence of these dark and sinister beings work strange machinations and designs beyond comprehension and defy description.  All are abodes of some of the world’s most terrible monsters, and the ‘Great Elder Wurms of the Eldest Dark’ live and travel through them constantly. Most of these areas are known or suspected spawning areas for everything from Bonewurms to Orcs!  Thus, they continually replenish their terrible denizen’s populations.  More than just a string of weird subterranean locations, dungeons and deadly monsters, the darkly glittering lights of civilization exist, many surrounding bloody altars and forgotten fanes that have their residence within these dark precincts.  Priests and magicians who follow the ancient evils (or who have ‘patron’ demons) make their abodes down in the deep darkness of the ‘underground world’.  Fortunately, most of the caverns have thick physical barriers, not readily accessible for ‘above’ nor is above ground readily accessible from below.  Even so, from time to time, these dark caverns wield unholy influence (either directly or indirectly) upon the upper world.  Thus, equally so, time to time heroes of various stripes venture downward in the hopes of stemming, even minutely, the times of evil which well out of those noisome depths.  Some of the old legends even whisper that a few of the ancient Kthoi, long thought to be extinct, still linger on in the deepest bowls of the Great Wurm Road. Finally, there is strong evidence to indicate these caverns are actually becoming larger and more extensive for some unknown reason.

Green Hell - this fabled and dreaded region of the world is the thickest, densest, most impenetrable and harshly deadly region of jungle on the continent of Khaora.

Grey Equinox - This equinox comes but once each seven years [in the Cycle of Years calendar] on the seventh of Torghast, and has many of the same properties as the Red Solstice. However, during these weird times, the sky is "all cold and gray like iron and not a breath of breeze will stir the entire time". This time is also noted for its aligned and open gates and nexuses, and horrific results like the Red Solstice, except they open to the ways of entropy and decay. The other six years, there is a festival to celebrate the fact there is no Grey Equinox that year!

Guraarg - or wizard's tongue is an herb / flower requiring some attention. Guraarg is a blue to purple flower with a dark violet to black stem, low growing in sandy and arid soils. The herb is only found in any frequency along the lower part of Khandruzia on the Pallid Plains. The flower portion of Guraarg can be mashed into a paste and combined to create a neurotoxin capable of poisoning anyone to a level equal to the amount of mana (magik) in their systems. The stem if shredded and chewed can rejuvenate mana (magik) [doubles recovery] but has a 1% yearly chance of permanently paralyzing the user through nerve degradation that occurs over a week long induced fever. The flower smells like anise and sweetens breath but blackens the tongue to a dark hue. Excessive use makes the scent run out of a person’s pores, surrounding them like sickly sweet perfume.

Gypsy Ghost - The ship of Ceadeal la'Matirine, and famous for its maneuverability and her ability to captain it. Many a slaver and ocean plying rogue has felt the sting of the this ship and found a new home on the bottom of the ocean.

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